![]() The Flutter SDK should be found automatically. Install it (with the dependencies) and restart Adroid Studio. SetupĬonfigure > Preferences > Plugins > Marketplace Wait until all components have been downloaded. Move the application to the application folder.įollow the instructions (default settings are sufficient) We install these things afterwards.īack to the top Setup for Android Installation ![]() If red crosses appear here, that's not bad. Open the terminal and execute the following commands: (without the square brackets) Check if everything worked bash_profile from the home directory with the text editor and add the following line: This directory will be listed in the IDE's as location for the Flutter SDK. Move it to a permanent folder after unpacking. Depending on whether you want to develop for Android or iOS (or both), you still need to install Android Studio and / or Xcode. If you only want to develop for Android, you can skip Xcode. If you do not want to work with VS Code, we also work with Android Studio for iOS development. If you want to work with Visual Studio Code and develop for iOS only, you can skip Android Studio. I use Atom, but you can use any text editor that you like. You can also use the terminal available in macOS. ![]() ![]() This step can be skipped if you do not want to do that. With it we check our Flutter installation and install the Xcode command line tools (for iOS). You should have at least 10 GB of free space. Flutter itself does not need a lot of space, but Android Studio and Xcode do. To develop for the new iOS versions, you should install the latest version of macOS. To make the setup process faster, I recommend installing the necessary tools first. Install Flutter on macOS and create cross-platform apps for Android and iOS. ![]()
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